ruleset lynx %%% title Stuck Teleport I tiles * teleport . green button + toggle wall closed F fireball east G glider east end map # # # # # # # # # # F . # # # # | # # , + * # # + * @ E # G # # # # # # # # # $ end % Action: Move west. % Lynx result: Chip is stuck on alternate teleports. Dies when glider % intersects top toggle floor while Chip is on top teleport. Death % explosion remains on top teleport. % TW result: Chip is stuck on a single teleport. Chip can control % which one by whether or not he pushes against the toggle wall, just % before it opens. Chip dies when glider intersects toggle floor % opposite Chip; death explosion alternates teleports. %%% title Stuck Teleport II tiles * teleport . green button + toggle wall closed F fireball west end map # # # # # # # # # # # # , . F # # [+* # # [+* @ E # # # # # # # # # # $ end % Action: Move west. % Lynx result: Chip is stuck on alternate teleports. Both blocks are % pushed west after green button is pressed. % TW result: Chip is stuck on a single teleport. As before, the user % can control which one. The block opposite Chip is pushed. %%% title Stuck Teleport III tiles * teleport . green button + toggle wall closed F fireball west end map # # # # # # # # # # # # , . F # # + []* # # + []* @ E # # # # # # # # # # $ end % Action: Move west. % Lynx result: Chip is stuck on alternate teleports. Both blocks are % simultaneously pushed west after green button is pressed. % TW result: Chip is stuck on a single teleport. As before, the user % can control which one. The block opposite Chip is pushed. %%% title Ghost Block tiles * teleport end map # # # # # # # # # # # # * [* # # # # @ E # # # # # # # # # # $ end % Action: whatever. % Lynx result: Block alternates between teleports. If Chip walks to a % teleport, block will get pushed every time. If Chip walks north of a % teleport, Chip and block collide. With delicacy, it is possible to % diagonally push the block off the teleport. % TW result: Block slides off of teleport immediately (similar to the % behavior of a block starting on an open beartrap). %%% title Mag-Lev hint " " tiles U magnet end map # # # # # # # # # , # # # @ []v # # ? E # U # # # # # # # # # $ end % Action: Push block onto force floor, then attempt to push it into % the water. % Lynx result: Chip can push the block against the force floor and % into the water by first picking up the magnet. % TW result: The block cannot be pushed against the force floor, with % or without the force boots. %%% title Pushback tiles . red button G glider east F fireball west end map # # # # # # # # # # # 6 @ # # # # # # . ^ # # G , F ^ # # ^]# # # # # E # # # # $ end % Action: Move and hold south. % Lynx result: Chip is able to hold the cloned block back as long as % he keeps pushing down. (If he stops pushing without moving away, the % block kills him.) % TW result: Chip is immediately killed by the block. %%% title Pass Through tiles * teleport G glider east end map # # # # # # # # # # # # G * * E # @ # # # # # # # # # $ end % Action: walk north. % Lynx result: Because Chip is standing on the east teleport, the % glider is unable to teleport, and so passes through to collide with % Chip. (The Lynx then freezes up, and has to be restarted, but TW % doesn't need to emulate that part.) % TW result: Chip and the glider teleport past each other. %%%