The player controls Chip, navigating him through his challenges. The
object of each level of the game is to find and reach the exit tile,
which takes you to the next level. The exit is frequently (but not
always) guarded by a chip socket. To move past the chip socket, Chip
must collect a certain number of computer chips. The number of
computer chips needed is different in each level.
If four kinds of doors aren't enough to provide a challenge, there are also trick walls. Blue walls are sometimes real and sometimes illusory, disappearing when Chip touches them. Some walls can change into a floor and back to wall when a button is pressed.
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The main display shows Chip and his immediate surroundings. To the right of this display is shown the basic information about the current level. The most important data shown here are how many seconds are left on the clock, and how many chips still need to be collected. Below this is a visual display that shows what keys and footgear Chip has collected on this level, if any.
The screenshot on the right shows Tile World's score display.
For more information about Chip's Challenge and Tile World, see the Tile World documentation.